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Subversion pre-commit hook which currently checks that the commit contains
a commit message to avoid commiting empty changesets which tortoisesvn seems
to have a habbit of committing.
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“The game involves four specially numbered dice. You let your opponent pick any one of the four dice. You choose one of the remaining three dice. Each player tosses his or her die, and the higher number wins the throw. Amazingly, in a game involving 10 or
Rumour has it that a future Grand Theft Auto might be in the form of a multiplayer game. Just yesterday I finished all the main missions of GTA3 San Andreas (some 77% completion over all). Networked or not, I can’t wait to get my hands on the next sequel. GTA3 SA was by far the best game I’ve ever played. And with 100+ main missions, 100+ races and tons of other optional missions, it’s hard to get more bang for the bucks.
Now, on to Shadow of the Colossus.
My colleague Mårten just replied to Jimmy Nilssons question regarding whether SOA == WS. As Mårten, I think that equation is not necessarily true, possibly not even desirable.
I view services as a well designed (from both a business and technical standpoint) interface to perform a function. This is not bound to a particular technology (such as WS-*). In fact, I think the whole WS-* mess in many cases is holding back the possibilities of building a working SOA due to its complexity. I’m certainly a part of the Loyal WS-Opposition and prefer to use the strengths of each protocol rather than adding a leaky layer on top. In my world, using HTTP (preferably REST like) and a MOM (like ActiveMQ or WebSphere MQ) will suffice for building a very strong and flexible backbone to enable SOA.
But, the hard part of building a SOA is not the technical details (that’s been solved for years), it’s finding a appropriate services based on the business requirements. The experience in this area is far less advanced.